

To create an avatar that looks like you, simply upload your picture and you’ll get a look-a-like 3D character ready to animate. The Ready Player Me avatar generator lets you generate an avatar from a single image or create a character entirely from scratch. Within the Animate 3D portal the new feature is located under the new ‘3D Models’ section of all accounts - time to begin creating! Users can now create their own unique avatars from directly within the web service. Now with the help of partner Wolf3D - a company focused on bringing personal 3D avatars to the digital world - the Animate 3D Custom Character feature levels up by adding the Ready Player Me avatar generator in the most recent V2.5 update. If full-body motion capture from a single RGB video wasn’t enough, the Custom Character feature released at the end of 2020 brought users the freedom to use their own 3D characters directly on the platform for easy previewing and automatic animation retargeting. Animate 3D turns videos into 3D animations, providing unparalleled access to markerless body tracking with untethered freemium accounts. The code for the export logic, as well as a custom inspector, are available on the Unit圓D Wiki.DeepMotion takes its AI motion capture to the next level. This should make it easier to import your mesh in a 3D modelling software compared to FBX.

While I’m mostly concerned about storing my gameobjects as prefabs for later use in game, it is also possible to export ONLY the mesh, by exporting it to the OBJ format. This Package is very straightforward to use, but if needed the Unity Documentation offers more details about its usage. Overall, even if this package is marked as in Preview, it works appropriately and even handles exporting animations. Our Exported Mesh in the Windows 3D viewer What’s truly nice about this package is that it is capable of exporting GameObjects: you’re actually exporting the whole hierarchy of the GameObject so children will be exported as well. Right-click the object in the hierarchy and select "Export to FBX."įrom the options popup, you can then select the Level of Detail of the mesh (LOD), the object pivot… Export Options To get it, open the package manager in Unity, check the “Show preview packages” option, and download FBX Exporter.

One of these is the aptly named “FBX Exporter”, currently in version 3.2.1, which allows us to export our Meshes to the FBX format for later use in Unity or in a Computer Graphics software, such as Maya or 3ds Max. Unity has a lot of packages, and even more preview packages. In this article, I introduce tools to easily export a mesh to OBJ or FBX. I do a lot of work with Procedural Generation, and it’s obviously incredibly useful to be able to save this data for later use.
